In standard computing, 0.1 + 0.2 does NOT equal 0.3. It equals 0.30000000000000004. This is a floating-point error. For a video game, this doesn't matter. For a bank ledger, it is a fireable offense.
The "Fast but Wrong" Trap
Many languages prioritize floating-point speed (for graphics/science) over decimal
accuracy. If you build a financial app using standard float types in JavaScript or Python,
these microscopic errors compound. Over millions of transactions, they turn into accounting discrepancies
that fail audits.
The Solution: Decimal Types & Atomic Math
We engineer financial backends using Python's decimal module and
precise database constraints:
- Hard Accuracy: We define exact precision (e.g., 28 decimal places) for every calculation.
- Rounding Modes: We control exactly how rounding happens (Round Half to Even, Round Up, etc.) to match banking standards.
- ACID Transactions: Money is never "in flight." It moves from Account A to Account B in a single atomic database commit.
Case in Point
"An investment platform had an error rate of $0.05 per user per year due to float math. With 50,000 users, they were leaking money. We rewrote the calculation engine using strict Decimals. The error rate dropped to true zero."
Don't Play with Money
You need an architecture that treats numbers as facts, not approximations.
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